Aohri's Uprising is a final year group project.
The game is a boss rush platformer in third person view, it takes place in a mystical and gigantic world without humans but full of traps and obstacles.
We worked with Aurelie to find a coherence and a graphical logic between all the buildings to make the impression of being small in front.
After modelling them, I was able to create a passage environment for the player, and make the structure available to other designers so that they could push their work further.